![]() The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and large interchanges. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit. In previous installments, highways were relatively small circuits concentrated within separate boroughs. Undercover also features a new continuous highway system. The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). These four boroughs make up the city, Tri-City (referring to the real-life city in Tri-City, Oregon), presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Miami. ![]() In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. ![]() The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Port Crescent and Riverton). Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far. ![]()
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